This page contains useful resources for artists. Mainly, but not only, aimed at the free open source 3D application Blender. I hope to expand with more resources in the future, so stay tuned!
Animating eyes is just as important as animating any other body part; the eyes can make or break a character. Because of this it's very important to know your way around modeling, shading and animating them. The Track To constraint will help you with the last of these.
Level: Beginner
What I'll try to, is to give you some general tips you'll be able to use to work your way up the ladder and become a better Blender artist. Some of these tips are composed primarily of common sense, so you might already have figured out much for yourself.
Part 1 of the making-of covering the technical process of my image Starry Night. This first part covers modeling, texturing and materials.
Level: Intermediate
Part 2 of the making-of covering the technical process of my image Starry Night. The second part covers lighting and rendering.
Level: Intermediate
Part 3 of the making-of covering the technical process of my image Starry Night. The third and last part covers compositing, adjustments and final touches - all done in Photoshop.
Level: Intermediate